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20/10 would seizure again

Eric-McTrainshit responds:

I'm glad you enjoyed the seizure simulator, Platypus. Maybe in the future I'll make a sequel with more content if I come up with any other pointless game mechanics that I can practice coding out.

interesting game, some of the in-level text felt cheesy and unecessary, but the dialogue with the two faced thing at the goal gave more mood to it

the 2nd level doesn't unlock no matter how many times i complete the first one
GG
is it that when you tested it, you unintentionally created a boolean that locked progress after failing once, but you never failed the levels on the first try so you didn't notice it? that's the only thing i can think of

GSquadron responds:

While I was making the game, I had all the levels unlocked. Only now I just noticed it and fixed it.
Try again and let me know.

there are some good puzzle ideas and all the art is very nice, but the death noise is really annoying, and it would be much better to restart levels automatically.
also, it would be slightly better in the second level if something stopped the player from pushing the box into the red pool, because that happens too easily and distracts from the actual puzzle stuff.

Frozennnn responds:

Thanks for the feedback hope you like the game

how to make it better for users: do not use unity web player because unity web player doesn't work on the most widely used browser: chrome, and it doesn't work at all on linux, which is what i'm currently using

Also, the name "the universe" does not give any idea of what your game is

maybe there's something good about the game, but i can't rate it anything if i can't play it

the UI stuff and background and character and the little dialogues from the dwarf are nice, but it just doesn't feel like there's really a compelling system that feels good. Also, it would be very good to actually show the remaining amount of money when you're buying stuff from the story, and show its changed value after you buy stuff, as it's just in the background, so you don't know when you're out of money. Also, you should maybe change the "watch an ad for game money" for browser builds because people don't do that for browser games, though i dunno, maybe it's a good idea for earning stuff.

simonza8 responds:

Thanks for review. I will do something about "out of money" issue in next version.

i like the art, pewdiepie fangames don't appeal to me but the art is nice,assuming you made it,

I realllllyyyyy like this a lot, though i can't finish it now because i have some homework i need to do
could've added some sound, could still add a light background track without too much effort, but i don't really care because the art and character stuff is sweet as heck

well, i completed it with pinky. i immediately like any stencyl games at least a little because they're made with stencyl, and i liked this for what it was, i guess.
a few things:
the bullets of the floating things in the cloud section don't read well at all because the clouds are bluish white, and the bullets are bluish white, so i didn't realize they were shooting at all.
the part i liked the most was the section where you had to race to the top was my favorite part, but one thing i really didn't like there was how hard the low gravity made it to jump onto the moving platforms
also, i'm sure you know the moving platforms didn't work how they usually do, but i think you can go to stencylforge and download a behavior to make moving platforms work the way they're supposed to. i sort of figured it out recently without looking at that, the general idea is setting the actor's x speed to that of the platform while the player is colliding with the platform.

you also could've added some really simple running and jumping animations by having the player's legs spread in and out while running, and having the player put their arms against their side while jumping, and that would've felt way better.

the screenshake was a really good way to communicate to players that they killed an enemy if it was offscreen.

Mickennxtre68 responds:

I'm really happy you enjoyed it. I'm definitely gonna have to try that behavior on Stencyl Forge. Hopefully it will make future games better. I'm really happy you liked the game. I hope it gets accepted soon!

I actually do enjoy the feeling that the person who made a game is taunting me. it is a clone, but it's a decently executed one with a slightly different twist, so that's nice

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