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I like the puzzles and it feels like there's some depth to it, but i feel like the tutorial text is unecessary besides saying to use the mouse to move, it kind of insults the player's ability to play around and figure stuff out, and it adds a sort of grating noise both visually and in the mental space. it also felt somewhat cheap to be able to get all 3 stars very easily for at least the first 9 levels.

suntemple responds:

Thanks for the review! I tried to make the game more understandable to broader audience with the tutorial texts. I got it published on iOS/Android too - many casual players there.

you obviously put a lot of effort into the visual aesthetic, the backgrounds and flame effect and stuff is nice, but it runs way too slowly for me to be playable, though i am using an old-ish computer. also, having the mouse button be the jump key is very unintuitive and feels weird, so i couldn't make the first jump, though that's also maybe because of how slow the computer is Also, you could probably cut some stuff out of the intro cutscene. i might try it on a better computer, maybe i'll enjoy it then,
it looks great, but i can't enjoy it partly because of my computer

ColludiumLtd responds:

Thanks for trying it! The blending effects are quite demanding and older GPUs don't have the bandwidth - that's probably why it plays slowly (the CPU load shouldn't be high for the game logic).

I think the game plays best with an XBox360 controller - the reason for using the mouse is because I needed a way of allowing you to control the gun... but I hear what you say about it being unintuitive initially. I hope you get to play it again!

it's kind of hard to get into right away, but i think maybe i'll come back to it once every so often to see if i can get a bit further, it has that kind of appealing depth to it while still remaining a simple to grasp concept.

Pizzamakesgames responds:

Thank you, that's nice :)

i didn't get it at first, it kind of started too suddenly, but somewhat interesting concept

AlexGoldring responds:

Alright, we'll work on it, thanks for playing :)

The fact that you didn't say that there was an option to double jump was a questionable choice. Without the double jump, the first part was almost unfairly hard, and when i realized i could double jump, it became stupidly easy, because i could just stand on the top platform and jump over the bird over and over again until night. As you probably know, the idle animation for the wolf sometimes bugs out and starts spasming wildly, and it's the eating of enemies doesn't work most of the time. The art was pretty nice, though, and the overall story concept and rough game feel was nice enough that i enjoyed it, but it's too repetitive with too little audiovisual feedback.

DanielCotorogea responds:

Thank you:) I'm working at an update right now, but I won't be able to actually change the gameplay very much. You see, the Construct2 free version allows to be used 100 events, and when I initially planned the game it was this big platformer with many levels, survival theme and a decent story. So when I was developing it I realised that I'll need around 500 events to complete my vision, so I had to chop it off... I'm sorry if you had a bad experience, I just hoped that the graphics/sounds/narration will somehow compensate the lack of complex gameplay...

this is soooooo good, maybe i'll give something to your patreon
maybe you could've done the action part better, it didn't control well and didn't have any real indication of progress, but everything else was perfect for me.

cobcris responds:

thanks mate. i'll polish that part ;9

i like it, but have n idea why you wouldn't just do programming, it's not difficult or unfun or incredibly time consuming

Emptygoddess responds:

Because.

It was nice, i liked it.

ZakChaos responds:

You are nice. I like you!

i was expecting leveling/exp, so I'm kind of dissappointed, but it is a jam game

dannyhodge responds:

I was hoping I'd be able to get it in to be honest. Hopefully I can update this soon with it, maybe add abilities to each class too.

I feel like it wasn't the best place to stop with the last room, because the lunchslapper screamed, then what happened? It left me with a feeling of unresolved conflict. But I liked it anyway :D

Nuuup responds:

The game is meant to have that ominous feeling. And thank you :D

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